Text based games were amongst the first computer games available. These games combine traditional print literature, with the functionality of an interactive game. The user inputs commands into the parser on the game. The game then interprates those commands to generate the next part of the story. These games are considered to be one of the cornerstones of electronic literature. The interaction between the reader and the literature provides a truly unique experience.
Examples of Text Based GamesEdit
- Adventure - 1976
- Colossal Cave Adventure - 1976
- Zork - 1977
- Spyder and Web - 1998
- Shade - 2000